Super Sub-Zero (N64 version of classic Sub-Zero for MKT, has all regular and masked sub special moves, still in developement) The music system plays out most of the Original Songs of Mortal Kombat, specially the greatest hits from MK1, to MKX, classics from Sega Genesis version of UMK3 and MK2, fan made music and fan made stages as well. This was made to maintain the pressure game but not being totally polaziring to the side which is attacking.įatalities, brutalities, stage fatalities new stages made by great artists in The pressure game and huge amount of blockstuns have been heavily reduced, though is possible to cancel LP pressure on block with run to re-apply this same jab its only +1 on block at best, looping though can be easily escapable by using counter poking such as d+LP or d+LK, you can though mix with knee or elbow starters to beat people trying to poke out of pressure. The game as balance, meaning i have defined a set of rules in order to make the game far more enjoyable, even the hitbox application is different from many standard MKP games, meaning Jump attacks are faster but the hurtbox surrounded even the attacking part of the move, but uppercuts, round houses and standing HP jabs have priority against air attacks on their active frames since in this particular stance it lowers their hitbox, that is to prevent one direction type of offense. The aggressor triggers whenever is full and after a few seconds its gets disabled again, while not full if the character is not attacking it will start depleting on its own slowly. You can see the combo possibilities the physics special and snakejab rule in this very video In this build, you can use aaHP or aaLP to extend your combos, just like the original ones, these same punches are now named Snake Jabs, another thing we called back then to it to shorten the name, here the entire game has a rule, you can only do 2 snake jabs per juggle, limiting the possibility of jabbing opponents across the screen infinitely, there is however certain specials which reset this rule and then you can re-use snake jabs again by the exact same number as before, but its impossible endlessly loop through both creating infinite combos so far. This version has unlimited Run as a default feature, characters can run freely at any given point in the game, that's because Angolans always played Trilogy the same way to make it more dynamic, this is an integral part of the game in this build because the entire game, pressure and juggle system are based around it, though there were infinites in the original trilogy here you won't find any so far, so characters behave very differently from any other MKP out there, some specials can be accessed more or less and the combo system is also different from that matter. I call my version MKP Competitive Build, that's because its designed to play against another person a mortal kombat 2 people or more can play and try to exploit the game without getting bored, still deciding in that name, sometimes i call it tournament edition. There is several MK from Mugen out there, but when i got my hands in the one where i based this one, i found it to be the closest one to the Original MKP with the physics being really natural and everything loyal to the characters so i started to play it more from time to time and exploring the characters and etc.Įver since my people Enjoys Trilogy a lot they still play it to this very day, so i decided to pick the original MKP by borg117 and shape his engine into something which favors my people more to play it so maybe it can replace Trilogy in a near future with a game which plays just as they always want it to play but without all the issues trilogy currently has, and of course new features, characters and mechanics to make the game even more fresh, this is not the end result and the game is still in development but there is a lot that you can find in there. This mortal Kombat is just a fan made thing, its not made for sale and it will be given free to whoever wants to try it out and have some fun. Mortal Kombat Project Trilogy Re-imagination is an MK game made with the Open ended engine in M.U.G.E.N, this version however is been edited by me.
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